Bending Grounds Element Tier List
Five playable styles ranked for 18-player public-beta PvP — letters will move after patches.
This page ranks the five playable styles in Bending Grounds: Water, Fire, Earth, Air, and Chi Blockers. It is a community BETA ranking, not an official CSL Studios list. Sub-kits such as Plant and Blood live on the sub-bending tier list. For scoring rules, stay on the Tier List hub. The game is in public beta on Roblox. Servers hold 18 players. Rank for that crowd, not a 1v1 clip.
S — Water
Water sits S because the kit converts punches into more punches. The water combos route is the reason: four punches, Water Geyser, four punches, Ice Breaker, rotate the camera, Aqua Burst, four punches. Geyser and ice are damage and structure. A frozen lane is a reset while Fire is still fishing for Blast.
The Hama quest asks you to draw water from grass and opens Blood — high reward, high skill, not required to justify S. Base Water already has the densest confirm in this snapshot. Loses to Earth walls, Flame Kick on ice, and a blocked Aqua Burst. Beats Air who funnel on reaction, Chi Blockers who sprint straight, Fire who never dash the 15% burn.
A — Fire
Fire Blast is the projectile everyone learns. Other fire can deflect it. Earth walls block it. It can apply a 15% burn. A dash clears that burn. Spam Blast into a mirror or a wall and you donate the round.
Flame Kick is the close answer: breaks earth or ice, ragdolls, and can stuff rock kick or ice spikes. Flame Burst is the clump swing. Fire climbs when the lobby is full of structure you can kick; it drops when Waters convert every whiffed Blast. Loses to Water strings and Earth that holds space. Beats Air who Funnel instead of dash, Earth who never replace a wall, Chi Blockers who eat burn.
A — Earth
Walls delete Fire Blast and other committed shots. Sand is the earth sub-path that turns a courtyard into a zone. Space control is the rank: you do not need a geyser confirm if geyser never has a lane. Earth falls out of A when Flame Kick and ice-break tools are everywhere and you plant the same wall on cooldown. Pair this with the Earth page before you spin because a thumbnail looked sturdy. Loses to Flame Kick, Ice Breaker, Chi Blockers who run around. Beats Blast-happy Fire, funnel-happy Air, fistfight tourists.
B — Air
Air Funnel ragdolls people who linger in it, and it is blockable. Throw it as a win button and B is generous. The acrobatic dash — shared in spirit with Chi Blockers — is why the kit still belongs in pubs. You live longer than Water in a messy courtyard. You do not out-damage geyser math. Watch NewAir (5 Current Slot Spins) and Air / Plant if this letter is about to move. Loses to blocked Funnel, Earth space, Water conversion. Beats players who never look up, Chi Blockers you kite, Fire who only have Blast.
B/C — Chi Blockers
A player type, not a fourth element with a nicer projectile. Anyone can play; it is not behind a paywall. Special run plus acrobatic dash. Ranking up adds master moves. Raw elemental damage is weaker than Water, Fire, or Earth, so the floor is B/C. In a lobby that only knows Blast and Geyser, dash angles look unfair. In a lobby that respects structure, you jog around walls. Read Chi Blockers before you assume “free kit” means “free wins.”
How to spin without wrecking the slot
Redeem codes first — NewAir is 5 spins, WeGotPlant is 6 — using how to redeem. Then open spins and the spin planner. New accounts still need Getting Started and how to play; letters do not teach block or dash.
Before you burn NewAir or WeGotPlant, play ten lives on the element you already have. S-tier Water still loses to a blocked Aqua Burst and a well-timed Flame Kick. Log what actually killed you in the 18-player server, then open the sub-bending list only if the death was a kit gap, not a mechanic you skipped in controls.
Frequently Asked Questions
Quick answers to the most common questions.
Is Water locked in S forever?
No. This is a community BETA snapshot. A Hama, ice, or Aqua Burst change can drop the letter. Re-check the Tier List hub after updates.
Why are Fire and Earth both A?
They answer each other. Fire Blast loses to walls; Flame Kick breaks those walls. Earth wins space; Fire wins the kick timing. Neither converts as hard as Water in the current kit.
Is Air bad?
No. Air is B because Funnel is blockable and the damage is not Water. The acrobatic dash is excellent. Play it if you like movement; do not play it expecting geyser-level confirms.
Are Chi Blockers a waste of time?
No. They are not paywalled, they gain master moves as you rank, and they punish sloppy melee. They sit B/C because raw elemental damage is lower. See the Chi Blockers page.
Should I pick from this list or from sub-bending first?
Pick a base style here, then read the sub-bending tier list. Plant and Blood do not replace the need to land M1s.
Do you have official damage numbers?
No, and this wiki will not invent them. Use showcase facts (15% burn, ragdolls, blockable Funnel) and your own reps in the 18-player server.