Bending Grounds Air Bender
Mobility over raw damage: acrobatic dash first, Air Funnel only when they forget they can block.
Air is the Bending Grounds style you pick when you would rather be alive than win a geyser confirm. In the community BETA ranking Air sits B on the element tier list — below Water, Fire, and Earth, in the same band as Chi Blockers depending on the lobby. The letter is not an insult. It is a job description: mobility over raw damage.
The public beta still has Air in flux. The NewAir code pays 5 Current Slot Spins, and the Air / Plant notes are the page to re-read after shutdowns. Do not treat this writeup as a finished fighting-game bible.
Identity
Air wants to leave. You dash through a bad string, you take height or angle, you throw Air Funnel only when someone has already missed. Funnel ragdolls people who linger in it, and it is blockable. If your mental stack is “Funnel is my Water Geyser,” you will donate rounds to anyone who read a wiki once.
Air also gets an acrobatic dash, the same family of movement Chi Blockers live on. That shared dash is why both kits show up in movement conversations and why neither kit sits S on conversion. Compare identities on the Players hub.
Strengths
- Acrobatic dash is the real kit. In an 18-player courtyard, living is a skill. Water’s string is worthless if you are not there for punch four.
- Air Funnel is a strong punish when it lands. Ragdoll in the funnel is a real confirm window. The condition is that they did not block.
- Spiritual Projection on the sub-bending list is mobility and scouting, not DPS. Other players can see the spirit and break the connection if they hit it. Use it to look over an earth wall, not to AFK as a ghost.
- You beat greedy buttons. Fire who only have Blast, Water who skip the camera rotate, Earth who chase through their own sand — those players feed Air.
Weaknesses
- Funnel is blockable. That single word is why Air is B instead of a stolen S.
- You do not match Water’s combo density. Stop trying. Your win is a living body and a punished whiff.
- Earth space still cages you. A wall that deletes Blast also deletes the lane you wanted to dash through. Earth players who hold courtyards make Air look lost.
- Fire burn still exists if Blast hits you. 15% burn, dash clears it — you of all people should dash. If you Funnel instead, you deserve the kick.
Sample string
No official damage card, and we will not invent one:
- Dash first. If you did not need the dash, you still learned the timing for when you will.
- Poke only after they miss. Do not open a round with Funnel from fullscreen against someone who can block.
- Air Funnel on the whiff or on a grounded panic, then follow the ragdoll. If they block, you are the one in recovery — leave.
- If burn is on you, dash to clear it before you take a cinematic.
- Projection is a look, not a combo starter. Snap back before a bored Blast sniper farms the ghost.
Practise dash and camera on controls and how to play. Use the combo lab to rehearse Funnel punish, then take it into the 18-player server where three Waters are already converting.
Who Air beats and loses to
Beats players who never look up, Fire who only press Blast, Chi Blockers you can kite when they sprint straight, Waters who whiff Burst into scenery.
Loses to blocked Funnel, Earth space, Water conversion that actually lands, Flame Kick if you Funnel into melee like a tourist.
Community BETA opinions. A Funnel buff or dash nerf moves the letter. Watch updates and beta.
How to unlock or spin Air
Air is an element spin. Redeem codes first. NewAir is the Air-flavoured 5-spin code; WeGotPlant is 6 and is aimed at Plant, not at “more Air.” Use how to redeem, then spins and the spin planner.
If you want a kit with no paywall, that is still Chi Blockers, not Air. Air is a spin style with a movement identity. New accounts should still start at Getting Started so dash exists before Funnel does.
Funnel is a trap if you throw it at people who know they can block. Dash, bait the swing, then funnel. Air’s job in this BETA is to be annoying and alive, not to out-damage Water’s geyser string. Rank up movement first.
Frequently Asked Questions
Quick answers to the most common questions.
Can you block Air Funnel?
Yes. Funnel ragdolls people who stay in it, and it is blockable. Throw it as a punish, not as a fullscreen win button.
Why is Air B tier?
Mobility is excellent; conversion is not Water. Community BETA snapshot on the element tier list. Letters will move after Air / Plant notes.
Does Air share a dash with Chi Blockers?
Both kits use an acrobatic dash. Chi Blockers also get a special run and are not paywalled. Read the Chi Blockers page for the melee version of that movement.
Should I spend NewAir immediately?
Redeem NewAir so 5 Current Slot Spins sit on the slot, then plan with the spin planner. Do not dump them mid-tilt.
Is Spiritual Projection a damage sub?
Treat it as mobility and scouting on the sub-bending list. Other players can hit the spirit and break the connection.